Lord of Undead bugs and fixes

Last checked 14 November 2026, Asia/Shanghai. Unofficial fan site — facts are sourced below.

There is no official Early Access known-issues article yet, because the game is still listed as coming soon. What exists today is a public trail of official demo patch announcements, from mid-February through June 2026, plus later developer posts about the Swamps and the November launch.

Every item in the table is an official Steam community announcement for app 4018330. Dates below are converted to Asia/Shanghai from the Steam News timestamps. For the full bullet lists, open the original posts — some patches are long, and this page summarizes rather than inventing extra fixes.

Date (Asia/Shanghai)AnnouncementWhat the official post is about
15 Feb 2026, 01:25The First PatchFirst demo patch (build 21917378). The developer said the small team has no animator, started from asset packs, and is learning animation in Blender, Unity tools, and Cascadeur.
19 Feb 2026, 20:55Update #2Build 21999392. Animation changes, main-menu music, 3D models for ground resources, camera adjustment so the player model hides the sight less, new weapon icons, consumable hotkeys changed.
20 Feb 2026, 22:28Update #3Build 22016391. Dual-wield running animations, loading-screen art, death sound, bow hit sound audible from any distance, option to disable the automatic survey when closing the game, and other fixes in the post.
26 Feb 2026, 19:58Update #4Build 22106856. Stumps can be destroyed with weapon strikes; visuals for desecrated trees, rocks, and bushes; rain and fog; decorative buildings via a research table; minion name character limit. Feedback invited on Discussions, Discord, or Telegram.
6 Mar 2026, 22:04Update #5Allied archers path around obstacles; minions prioritize player combat commands; new Resurrection Altar model; destructible decorative barrels and crates; shared inventory for crafting/building; tutorial reworked as a quest chain.
19 Mar 2026, 23:14Update #6Updated archer animations and Cursed Skull explosion; tutorial skull fixes; two-handed attack behavior; ground model for the summoning altar; minions can no longer equip wands (mage minions planned); Reflect ability color; skeleton archer glow; hidden ground models when some buildings are placed, plus further items in the post.
4 Jun 2026, 10:04New Enemies for new BiomeWork on the Swamps biome (mud, fog, rotten vegetation, new enemies). The team was preparing an updated demo for Steam Next Fest.
15 Jun 2026, 20:45Update #7Major Next Fest demo update: smarter NPC target selection; Pylon upgrade system (not in the demo); faster attacks for many weapons; improved blocking; ability UI feedback; reworked minion control and tutorial; further changes in the post.
19 Jun 2026, 15:46Update #7.1New structure-summon visual; animal tendon drop chance increased to 100%; more animals, shorter respawn; Acolyte wand attack mana cost reduced 50%; setting for ally health bars and names (on by default); minion UI hides when close to the camera for bow aiming.
25 Jun 2026, 16:06Update #7.2Arrow of decay targeting; reduced cast times for Arrow of decay, Smash, and Decaying strike; minions no longer block your spells; combat and movement refinements; attack while jumping; minions harvest tree stumps; Pylon of defilement, Summoning altar, and Magic turret ground-only; inventory change detailed in the post.
17 Aug 2026, 16:58Current situation in Lord of UndeadShort dev note (boars spinning, minions looting) and a statement that they were working to release “this fall.”
21 Aug 2026, 00:04Tier 2 Armor - SwampsNew content heading into Early Access; starting area vs. Swamps beyond the copper mine and a blocking outpost; Early Access “very likely” on 19 November 2026.
5 Sep 2026, 23:06The beauty of the world you will conquer.Short Swamps showcase; thanks players for support.
10 Nov 2026, 23:159 Days Until Early Access!Confirms the 19 November date: “The dead rise on November 19.”

How the developer wants bugs reported

The store Early Access FAQ says players should share ideas, suggestions, and bug reports through Steam Discussions and Discord. Update #4 also mentions Telegram. Official channel links on the Steam page: Discord and t.me/megame1. This unofficial hub does not file bugs on anyone’s behalf.

Player reports that are not official fixes

Steam Discussions currently include threads on controller support, an undead army limit, a report in Russian about being unable to progress past level 4, multiple saves, keybinds, recycle loot, and skeletons getting stuck in the map. Those are player threads, not a developer known-issues list. They may be demo-only, already patched, or unreproduced. This page will not turn them into “fixes” without an official reply or a later sourced confirmation.

After 19 November 2026, this page should add official Early Access patch notes when they exist, and should re-check whether Megame publishes a known-issues post. None was found on the studio site when this draft was written.

Frequently asked questions

Is there an official known-issues list?

Not that we found for Early Access. The public record is the official demo announcement thread, summarized above.

What was the latest official patch for the demo?

Update #7.2, posted 25 June 2026 (Asia/Shanghai), is the last numbered demo update in the Steam News feed we opened. Later posts are content and launch notes, not numbered patches.

Where should I report a new bug?

The developer points players to Steam Discussions and Discord on the store FAQ. This fan site does not accept or relay bug reports as an official channel.